“For this body of work, Monakhov used Dante’s Divine Comedy as a source and framework for creating photographs in contemporary Italy. Her approach intended to bring together a canonical text and contemporary life, using the poem to investigate conventions of the photographic medium.
Monakhov’s method involved establishing an active relationship with her Italian subjects, who were well versed in their native Dante. She noted their reactions to moments in the poem, and linked these with her own reading and photographic vision. Photographing in Italy, she discovered that when she explained her project to her subjects, they not only intuitively grasped her premise, they also reacted to and enacted it. One subject, Paola, implored the photographer: ‘Please do not put me in the Inferno,’ as though this first stage of the pilgrim’s journey were a real place, rather than a poet’s construct.
Monakhov does not stage illustrations. Rather, she uses photography to start and record a very real conversation about Dante with the people who read him and for whom the poem is still very much alive. She uses a range of approaches, from formal portrait sessions to verite’ photography. Just as the text draws on numerous literary registers to evoke the atmosphere and context relevant for each occasion, Monakhov deploys a variety of photographic methods. She uses large format, medium format, and 35mm black-and-white film.” —Sasha Wolf Gallery
Prof. Teodolinda Barolini on EA’s “Dante’s Inferno” Video Game
See also: “Abandon All Poetry, but Enter Hell With an Attitude” by Dave Itzkoff, The New York Times, January 29, 2010
Profs. Guy Raffa and Arielle Saiber on EA’s “Dante’s Inferno” Video Game
Jon Gordon interviews Arielle Saiber on Future Tense (now Marketplace Tech) February 17, 2010.
Read more about the interview on the Bowdoin website.
Benjamin Popper interviews Guy Raffa and Arielle Saiber for his article “Dante Alighieri: Epic Poet, Ass Kicker”
The Atlantic, February 2010.
Sand Sculptures of Dante’s Inferno
“These particular sand sculptures are actually inspired depictions of the circles of hell, as presented in Dante’s Inferno. The sculptures were created in Italy by a team of 18 of the world’s greatest sand sculpture artists. The result, as you can see in this Flickr stream by user Htmarcos, is simply breathtaking.” –Jill Harness, Mental Floss, February 24, 2010
See more photos on Flickr and Love These Pics.
Seth Steinzor, To Join the Lost (2010)
“Dante’s Divine Comedy — that poetic tour of Hell, Purgatory and Paradise written in the 14th century — never seems to get old. The latest proof is the new video game by Electronic Arts, Dante’s Inferno. As in the poem, the game’s Dante character and his guide, Virgil, travel down through the nine circles of Hell, hearing sinners’ stories and witnessing their horrifying punishments. But — this being a video game — Dante is armored like a Greek warrior and can choose to absolve the shades or slash them to bits.
“If that raises your literary hackles, you’ll appreciate another, rather different, Dante-inspired release: the book-length poem To Join the Lost, by Seth Steinzor of South Burlington. This achingly personal, contemporary version of the Inferno is both truer to its prototype and more daring.
“Preserving Dante’s structure of 34 cantos, Steinzor’s unrhymed but rhythmical poem is spoken by a poet named Seth. (It takes some guts to invite comparisons between the Tuscan bard’s poetic voice and one’s own.) Like Dante’s character-self, the middle-aged Seth finds himself lost in a murky, obstructed landscape at the poem’s opening. All is despair until out of the gloom steps Dante — the Florentine poet, that is — who, 700 years after penning his own tour of Hell, has become a guide.” [. . .] –Amy Lilly, Seven Days, May 19, 2010
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