“The Inferno of Dante Alighieri,” a rhymed translation by Seth Zimmerman with illustrations by Janet Van Fleet
Learn more at Inferno Dante and see the book on Amazon.
Citings & Sightings of Dante's Works in Contemporary Culture
“The Inferno of Dante Alighieri,” a rhymed translation by Seth Zimmerman with illustrations by Janet Van Fleet
Learn more at Inferno Dante and see the book on Amazon.
“The Lost is the story of Amanda Wright — a waitress that has struck a deal with the devil to bring her daughter back from the dead. During her journey through hell, Amanda is granted the ability to transform into three unique characters with differing abilities, and is forced to fight through the nine circles of hell inspired by Dante’s Inferno. Along the way, players can earn more than 50 different kinds of weapons, 24 diverse skills, and various other power-ups to help them. Unfortunately, legal troubles with the original publisher Crave Entertainment permanently ended the game’s chances at shipping to retail. Tragically, The Lost had already been completed when the decision to shelve it was made.” —IGN
“. . . What the poets find, in other words, is a postmodern Dante, a text that each reader collaborates in writing. This Dante has power but not authority; he is a great artist but not a commanding model, and certainly not a compelling religious example. This fits perfectly with the eclectic spirit of contemporary poetry, in which no one style is dominant and each poet must invent his own language and idiom.
Dante’s appeal to ordinary readers seems more mysterious. After all, TheDivine Comedy is suffused with Aristotelian philosophy, medieval astronomy, and the petty political rivalries of 13th-century Italy—not exactly best-seller material. What is it about this difficult masterpiece that would make today’s readers want five different Infernos and three Purgatorios?” [. . .] –Adam Hirsch, Slate, March 26, 2003
“As a semi-omnipotent being, you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. Afterlife represents one of the most unusual videogame concepts to ever make it to store shelves. As a semi-omnipotent being (I know that’s a bit of an oxymoron, but this game’s full of things like that), you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. To do so, you must keep an eye on the most common sins and virtues of your people (who look a lot like the monsters from Critters), the balance of temporary to permanent souls in each of your buildings, and more mundane tasks like the building of roads and training facilities. For each soul you process you are rewarded with pennies from heaven, which may in turn be used to purchase more edifices and services.” [. . .] –Trent C. Ward, GameSpot, July 12, 1996
Contributed by Ted Reinert (Bowdoin, ’05)
“By Thursday, nearly 30 tractor-trailers had been loaded with classic Astroland rides and driven out. There was no sign of the Scrambler, the Tilt-a-Whirl or the Mini Tea Cup. Dante’s Inferno, a haunted house, stood empty and ravaged, looking more haunted than ever. The Pirate Ship was moored atop a flatbed truck, awaiting storage.” [. . .] –David W. Dunlap and Ann Farmer, The New York Times, January 9, 2009
Photo by Marta Lwin, 2004
All submissions will be considered for posting. Bibliographic references and scholarly essays are also welcome for consideration.
Coggeshall, Elizabeth, and Arielle Saiber, eds. Dante Today: Citings and Sightings of Dante’s Works in Contemporary Culture. Website. Access date.