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Fallout 3 – The Ninth Circle

October 23, 2019 By lsanchez

fallout3-the-ninth-circle

A bar in Bethesda‘s 2008 video game, Fallout 3. Complete with a bouncer named Charon.

You can see more about The Ninth Circle here and here.

Categories: Visual Art & Architecture
Tagged with: 2008, Bars, Charon, Circles of Hell, Inferno, Video Games

BioWare Animator Creates Gorgeous ‘Dante’s Inferno’ Short Film

August 6, 2019 By Gabriel Siwady '19

“BioWare animator Tal Peleg released a new animated (NSFW) short film based on Visceral Games’ 2010 action title ‘Dante’s Inferno’ on Sunday.

“The game was loosely based on Dante Alighieri’s long narrative poem The Divine Comedy. But, it reimagines the poet as a Templar knight who goes on a bloody journey through the nine circles of Hell to rescue Beatrice from Lucifer.

“Peleg created his first ‘Dante’s Inferno’ fan fiction short four years ago. As a lover of both fantasy/medieval art and action-RPGs, he said in a recent behind-the-scenes blog post the game couldn’t have come out at a better time.” […]    –Stefanie Fogel, Variety, November 20, 2018

 

Categories: Consumer Goods, Digital Media, Visual Art & Architecture
Tagged with: 2018, Beatrice, Fanfiction, Fantasy, Films, Inferno, Short Films, Video Games

When Seagulls Cry (2007)

November 28, 2018 By Professor Elizabeth Coggeshall

Umineko no Naku Koro ni is a Japanese visual novel developed by 07th Expansion. The title translates to When Seagulls Cry in English. The series was released in Japan from 2007-2011, and globally through 2016-2017.

“The story focuses on a group of eighteen people on a secluded island for a period of two days, and the mysterious murders that befall them. Readers are challenged to discern whether the murders were committed by a human or of some other supernatural source, as well as the method and motive behind them.” [. . .]    —Umineko When They Cry, Wikipedia, 2018.

Fans of the series have pointed out several references to Dante’s work in the series, such as these found by readers on MyAnimeList:

“I’ve started reading Dante Alighieri’s Divine Comedy few days ago and I found several analogies with Umineko.

  1. “Names:
    Beatrice – name of deceased Dante’s love, his guide through Heaven
    Virgil – name of Dante’s guide through Hell and Purgatorio
  2. “Structure of Mt. Purgatorio is of the form 2+7+1=9+1=10, with one of the ten regions different in nature from the other nine ( last – Earthly Paradise). It may resemble 10 twilights of the Witch’s Epitaph.
  3. “Dante meets Beatrice at 10th floor, Battler meets Beato at 10th twilight
  4. “Seven Stakes resemble floors 3rd- 9th of Mt. Purgatorio (each floor represents 1 of 7 deadly sins.)
  5. “Magic circles in Umineko have a same names as the Spheres of Heaven:
    First Sphere of the Moon –> First Circle of the Moon” [. . .]    —Azakus, MyAnimeList, October 11, 2009.

To see more of the Dante references fans of When Seagulls Cry have found, check out the full forum discussion on MyAnimeList.

You can buy When Seagulls Cry and check out other games in the series on Steam.

Contributed by Philip Smith (University of the Bahamas)

Categories: Visual Art & Architecture
Tagged with: 2007, 2011, 2016, 2017, Beatrice, Japan, Mystery, Purgatorio, Video Games, Virgil

The Binding of Isaac, Rebirth (2014)

November 28, 2018 By Professor Elizabeth Coggeshall

“Within the video game The Binding of Isaac, Satan is located in the 9th level of the game; Hell is described as ‘cold’ if the player dies on this level (both mirroring Inferno).”    –Anonymous Contributor

The Binding of Isaac, Rebirth is a 2014 video game published by Nicalis, an American publisher based out of Santa Ana, California.

You can check out more from Nicalis on their website, and you can buy The Binding of Isaac on Steam and on Humble.

Categories: Visual Art & Architecture
Tagged with: 2014, California, Games, Hell, Santa Ana, Satan, Video Games

Agony Interview: The Evolution of Inferno

October 22, 2018 By Professor Elizabeth Coggeshall

 

“Divine Comedy was the first book that impressed me so much by describing very deep and complex world. When I read this book, I was hoping that someday I will have a chance to create similar world, full of evil beings and surreal environment. That vision grows in me for years. But creating a game place in hell requires lots of preparation.

“Every person who plays our game has a different imagination of hell. People are well aware of the classic image of hell full of horned demons, lake of fire and tears of thousands of suffering people.” […]   –Tomasz Dutkiewicz on the survival horror game Agony in an interview with Ravi Sinha, Gamingbolt, January 11, 2013.

Read the full interview at Gamingbolt.

Categories: Written Word
Tagged with: 2017, Horror, Inferno, Video Games

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Coggeshall, Elizabeth, and Arielle Saiber, eds. Dante Today: Citings and Sightings of Dante’s Works in Contemporary Culture. Website. Access date.

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